Showing posts with label BAWO. Show all posts
Showing posts with label BAWO. Show all posts

Friday, 23 October 2015

A little catch up.

No post last month, I need to make a schedule. But with the BAWO2015 taking over my hobby for the last few months. I decided just to settle down and do some hobby, that didn't "HAVE" to be done. 
I've managed to get a lot of work done on my salamanders of late. 
I've got a Deredeo dreadnought finished (lovely model, however terrible to pose in any position than basic boring stance) 
I managed to pose mine a little differing, with some cutting, bending and tactical glueing. The knee pads however will not sit right. If you can live with that then. I problem. (I will try and update this with a painted photo)

A Sicaran Venator, done.

This was a fun tank to paint, refreshing painting a Sci-Fi model, after painting mostly historical. Can go to town with bright colours and be a little liberal with you creation. 

I am now at the moment working on, 4 more vehicles 2x Spratan assault tanks (my favourite flavour of cheese) and 2 rhinos for the little guys).
Whip picture, airbrush work finished here. 
I've also been having some fun with hazard lines, playing around with some techniques, as you can see in the top left. 

There we go, a little update on what I've been doing.

Hope this post isn't too short. I just felt like I need to get something on the blog. 

I have a new project coming up, for a new rules system. That I am going to try and document properly from start to finish. 
So stay tuned. 

Regards,


Monday, 7 September 2015

WIP's and Chains...

The 26th of September (BAWO 2015) is fast approaching, and the days only seem to be going faster. Giving me less and less time to get all the tables ready. 

So my focus of the last month or two has had to be mainly terrain (with a few small paint projects inbetween to keep my hobby mojo going). 

I am working mainly on bits for 3 board, the Tabk factories board, I showed whips of in a priciouse post. 
A Stalingrad (Pavlovs house) board, this will focus on one relatively intact building in the centre of the board. And lots of destroyed ruins surrounding it. 
And a Berlin (style) board, apartment block and ruines (however this will be a very generic city board. 

The last few days I have been working on the buildings, but mainly the scatter terrai. To populate the open spaces, and to give it the destruction feel, without tipping a bag of chippings all over the place. 
I struggle with these type of scenes, as I never feel you can but enough rubble ect. To really give it a good look, without making the table/ terrain piece unplayable. So I've had to settle on a decent look and a more playable table. After all this is mainly for the tournament.


I was really lucky to get my hands on some half kits from warlord games. Thanks to Sam @downorder podcast for passing then on to me. Perfectly there was a T34 chassis, and some tracks, and a Panzer 4 turret. It's like somebody somehere new what I was planning. 
I love it when a plan comes together.

So what comes next is a lot of fun, brake up some cheap cork boards, smash up your pre made, paint mixed into wall filler and left to set in an old baking tray. Get the glue gun out, ready the PvA and go crazy with it. A bit barbed wire here, a track there. And... 


... Here's one I made earlier.
Seal the whole thing with watered down PVA glue, spray black, dust grey, dry brush a bit, dry brush a little more. Pick out the details, remembering Modle Mates rust effect is your best mate. 
Move on to the next. 

The big rounds are old CDs, the other boys are MDF basses I had laying about, cut to be able to slot into corners of buildings, and lay along side walls. 

Hope you've enjoyed, 

More on the Berlin, Pavlovs house boards to come soon.


Thanks for looking

Monday, 23 February 2015

The march to war.

I can't really say I'm much of a tournament player. In truth I'm not a conpetative player (much). All this being said, I am Co TO of one of the biggest Bolt Action Tournaments in the Uk, hopfully the world after September, we are hopful we get the numbers. 
But competitive play is not the reason we run the Bolt Action Welsh Open (BAWO hense forth). Myself and my Co-TO run it because we simply enjoy it. We love the rules set, and can't fault the company behind it. 
We try each year (sucsesfully I think so far) to pump enjoyment and fun into the tournament scene. None of this over conpetative must win at all cost nonsense. If I sit at the TO table and look around seeing smiles on faces and laughter ringing out, I class my job as complete. Anyway I digress, I do that a lot.. 

The coming weekend myself and my good friend (my Co-TO) are travling to a tournament in Poole. The tournament is hosted by PGS and run by none other than MAD bob of Mad Bob Minitures. 

We are both looking forward to the event, not only to get our toys on the table, and meet new people. But because it will be our first look, feel and tase of the new BA.Net rules pack. 

We are still in discistions about the format of the BAWO this year, and this is our chance to see for our selfs if this rules pack the lads over at the WWPDforums
Have put together is what we are looking for in out tournament. 
We are going down open minded but we both have our reservations.  

This post was supposed to be about my preparation for a tournament, not a massive plug for my tournament.... So much digression! 

Anyway.. My preparation. I have decided to take my 8th army out to stretch their legs for this one. 
This army was always a plan of mine when I got into BA, having an emotional tie to the army through my Grandad. I started to get the army together some time last year, on the run up to a tournament purely for North Africa themed armies. Long story sort I stayed up to all hours painting getting the army ready, and then didn't end up going. 

So now it's time, I have decided to take them this time, which gave me the kick up the arse to finally finish them. 
I also made a little purchase to add to the list, in the way of a beautiful Blitzkrieg minitures M3 Grant, more on this in a different post soon. 

So the list I am running with, bearing in mind this is a 1250pt tournament with LMG's only costing 5pts each. In all honesty I struggled to spend all the points. 
That may sound stupid to some people, but I new what I wanted to take, and that took me up to 13 order dice alone. And I really didn't want that many as it was. I much prefure my games at lower order dice level. So I found my self bumbling my way around boltaction.easyarmy.com, to find a way of injecting more points into my troops without young my order dice. 
I endeded up putting my officers to First Lt. And making my truck vet, both not bad things really. Having 10 moral on an out flanking unit is extremely handy. I will add the list at the end of this page. 

Just to finish off some pictures of the army ready to go (I say ready to go, it is 6:52pm on the eve of the tournament and it's still not really finished).

Apologies for the poor quality. 


My new favourate model in the Man Cave. Blitzkrieg minitures are some of the most amazing kits going! 

My Finished squad of Gurkhas. 

And finally got these finished up quickly. 
These are the objective markers we had made by the fantastic Mad Bob, of Mad Bob Minitures, for last years Bolt Action Welsh Open. 
Everyone who attended the tournament walked away with one of these, plus a price of their choice. 



So this is the list: 

Officer
First Lieutenant  (page: 20)Regular85
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   First Lieutenant
    with Pistol6"1n/aAssault
    with Submachine gun12"2n/aAssault
    with Rifle24"1n/a
1   Infantry (equipped as modeled)--
Infantry Squads
Regular Infantry Section (Mid/Late War)  (page: 22)Regular105
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Rifle24"1n/a
8   Infantry with Rifle24"1n/a
1   Infantry with Light Machine gun (requires loader)30"3n/aTeam (2 men)
Regular Infantry Section (Mid/Late War)  (page: 22)Regular105
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Rifle24"1n/a
8   Infantry with Rifle24"1n/a
1   Infantry with Light Machine gun (requires loader)30"3n/aTeam (2 men)
Headquarters
Free Forward Observer (Artillery)  (page: 20)Regular10
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Artillery Forward Observer
    with Rifle24"1n/a
    with Pistol6"1n/aAssault
    with Submachine gun12"2n/aAssault
1   Infantry (equipped as modeled)--
Special Rules
National Characteristic  (page: 18)Regular0
 Rapid Fire   Rapid Fire
Artillery
Light Artillery  (page: 30)Regular55
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Light howitzer(0/24")-48"1HETeam (3 men), Gun shield, Fixed, Howitzer, HE (D6), 25-pdr AT shell
  (firing as light anti-tank gun)48"1+4HE (D2)
Armoured Cars
Daimler Armoured Car  (page: 53)Regular115
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   Daimler Armoured CarWheeled-7+Recce
      Turret-mounted light anti-tank gun48"1+4HE (D2)
      Co-axial MMG36"4n/a
Transports
3-ton Truck  (page: 58)Veteran47
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   3-ton TruckWheeledup to 126+
   Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun
Tanks and SP Guns
M3 Stuart I  (page: 46)Regular125
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   M3 Stuart ITracked-8+Vulnerable
      Turret-mounted light anti-tank gun48"1+4HE (D2)
      Co-axial MMG36"4n/a
      Forward facing hull-mounted MMG36"4n/aFront arc
      Forward facing hull-mounted MMG36"4n/aFront arc

Platoon #2
Officer
First Lieutenant  (page: 20)Regular85
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   First Lieutenant
    with Pistol6"1n/aAssault
    with Submachine gun12"2n/aAssault
    with Rifle24"1n/a
1   Infantry (equipped as modeled)--
Infantry Squads
Gurkha Section  (page: 25)Veteran117
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Rifle24"1n/a
6   Infantry with Rifle24"1n/a
1   Infantry with Light Machine gun (requires loader)30"3n/aTeam (2 men)
 Tough Fighters   Tough Fighters
 Scary Blighters!   Scary Blighters!
Veteran Infantry Section (Early/Mid War)  (page: 23)Veteran135
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Rifle24"1n/a
8   Infantry with Rifle24"1n/a
1   Infantry with Light Machine gun (requires loader)30"3n/aTeam (2 men)
Artillery
Light Artillery  (page: 30)Regular55
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Light howitzer(0/24")-48"1HETeam (3 men), Gun shield, Fixed, Howitzer, HE (D6), 25-pdr AT shell
  (firing as light anti-tank gun)48"1+4HE (D2)
Tanks and SP Guns
M3 Grant I  (page: 47)Regular210
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   M3 Grant ITracked-9+Easily catches fire, Vulnerable
      Hull-mounted medium anti-tank gun60"1+5(75mm) HE (D6), Front arc, Right arc
      Turret-mounted light anti-tank gun48"1+4HE (D2)
      Co-axial MMG36"4n/a

Platoon Points:1249



As always, thank you for looking.